using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Drawing; namespace Exemplo { public sealed class Win32Helper { public struct TRIVERTEX { public int x; public int y; public ushort Red; public ushort Green; public ushort Blue; public ushort Alpha; public TRIVERTEX(int x, int y, Color color) : this(x, y, color.R, color.G, color.B, color.A) { } public TRIVERTEX( int x, int y, ushort red, ushort green, ushort blue, ushort alpha) { this.x = x; this.y = y; this.Red = (ushort)(red << 8); this.Green = (ushort)(green << 8); this.Blue = (ushort)(blue << 8); this.Alpha = (ushort)(alpha << 8); } } public struct GRADIENT_RECT { public uint UpperLeft; public uint LowerRight; public GRADIENT_RECT(uint ul, uint lr) { this.UpperLeft = ul; this.LowerRight = lr; } } [DllImport("coredll.dll", SetLastError = true, EntryPoint = "GradientFill")] public extern static bool GradientFill( IntPtr hdc, TRIVERTEX[] pVertex, uint dwNumVertex, GRADIENT_RECT[] pMesh, uint dwNumMesh, uint dwMode); public const int GRADIENT_FILL_RECT_H = 0x00000000; public const int GRADIENT_FILL_RECT_V = 0x00000001; } }